![]() Gravity Sketch wants to expedite that process by allowing designers to draw exactly what they see in their minds, right from the start. Most designers develop a product by creating multiple 2-D sketches, then translating those sketches into a single 3-D image using CAD software. “We wanted to build a language around this 3-D creation where it’s very much about your touch and human input rather than numbers and commands in a drop down menu,” Sosanya says. ![]() Rotating the car in mid-air is as simple as twisting your wrist. Repositioning anything-a wheel, a fender, a car seat-requires that you grab it like a physical object and set it down in a new position. As he sweeps his hand through the air, the body of the car takes shape. In a demonstration video, a car designer uses Gravity Sketch to create a rough, 3-D illustration of a new vehicle by using the Vive controller as a pen. “Now imagine doing that with your whole body.”īoth apps turn designing into a physical process. “Imagine pulling two fingers apart on an iPad,” Sosanya says. You can draw a car at scale and shrink it down to the size of your palm with a simple gesture. When combined with a set of Oculus Rift or HTC Vive controllers, the app turns your immediate environs into a sketchpad. “You’re literally creating in mid-air,” says Oluwaseyi Sosanya, one of Gravity Sketch’s co-founders. Only now, instead of manipulating your 3D object on a flat screen, you manipulate it in the space around you. Like previous versions of the app, Gravity Sketch’s newest offering centers around the idea of drawing in three-dimensions. The new app, which runs on desktop computers and either an Oculus Rift or HTC Vive, will cost $60 ($30 for Kickstarter backers) and, its creators claim, will be available beginning in January 2017. It builds on the work Gravity Sketch has been doing since 2014, and is a significant upgrade to the iPad app the company released this past March. Today the company launches a Kickstarter for an app that will allow anyone to sketch in three dimensions and export their drawing to design tools like SolidWorks and Rhino or a 3-D printer. Two and a half years later, the London-based startup has ditched the hardware approach entirely-but it's also a lot closer to bringing its intuitive 3D design tool to the public. ![]() The tech demo relied on a proprietary tablet-and-VR-headset combo that was eye-catching ( it reminded us of something out of Tron), but commercially unavailable. Back in 2014, a London-based startup called Gravity Sketch released a prototype for an impressive virtual reality sketching tool. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |